|
Humour
More unreality checks
T A Balasubramanian on the art of making unrealistic
movie technologies appear real for the viewers
The idea of using technology in a Hollywood movie is
to make every action appear realistic to the majority of the audience. Whether
it is actually realistic is not much of a concern to the movie makers. Sure,
that will seem ridiculous to a small percentage of the audience, such as you
IT savvy guys, who have the experience to make out the bluff, but from a box-office
perspective the geeks are not an important section.
Ironica Asimova, founder and head of Ironica Robotica, is talking to you, Papyrus
Bytewala, CIO of Baffle Corporation, and Danny DeVito, your CTO and associatewho
is actually a biped walking humanoid originally designed by Asimova. With her
pile of streaked hair, and a slinky dark dress, she looks gorgeous.
You are visiting the Techno Over-exposition of Geeks and Gizmos for Lazy Enterprises
(TOGGLE), a popular IT exhibition space.
Well, so be it, you respond. Hollywood movie-makers would
fancy all your offerings, for sure. I have always enjoyed the nonsensical exaggerations
and the wild imaginations of the set designers who make these movies. For example,
those immense fonts used for Access Denied messages that confront
desperate heroines. Most computer screens in the movies feature big, easily
readable text. In real life, no matter how big the display, we get eye-strain
reading tiny text from lousy websites that add insult to injury by not letting
users resize the words.
You are right there, Papyrus, laughs Asimova. Large text is
an obvious concession to the viewing experience. Moviegoerswho pay for
the ticket to enjoy an experience in a theatremust be able to see whats
popping up on the screen. Even so, enlarging the information so that it looks
like a hoarding does make it surreal.
Never mind. After all you named your venture Make-Believe Invention, or
MBI, so whos complaining?
Not me, certainly, says DeVito, brightly.
Hmm.
You, being an advanced cybernetic machine, have no trouble talking to humansor
understanding them, eh, Danny? Well, its not that simple in primitive
Hollywood. So when they made a voice-operated computer like HAL in 2001: A Space
Odyssey, it was actually a good example of designing a cinema audience interfacerather
than a user interface.
True, but it is a terrible way of controlling a complex system,
you say. While it is nice to chat with DeVito here, voice has its place.
I think it is harder to specify something in words to a machine than to choose
it on a graphical display.
Ah, Papyrus, thats where MBI comes in to take the naïve audience
believe the not-for-real actions they see. Spoken commands and spoken responses
make it easy for the audience to follow the action. They feel that the machine
can indeed be like a human.
Hey, Im the living proof of that, says DeVito, winking.
Oh, youre much more, Danny, says Asimova, proudly. But,
Papyrus, forget MBI for the moment. Let me tell you about some of the most novel
and most challenging work being done for the real world at Robotica. We are
putting speech recognition into all kinds of gadgets, where it was previously
thought infeasibleinto toys and MP3 players, car navigation and entertainment
systems, and cell phones and PDAs.
You can get me talking to my handheld gizmo instead of pressing buttons?
Indeed we can. We are pushing for embedded speech in devices at just the
right time. Designers are trying to cram ever more functions into ever smaller
devices. So theres just not enough room for all the buttons and displays
on something so small that you can stuff it into your pocket. A voice interface
that lets you say the name of that Beatles song you want to listen to, rather
than squinting and browsing through your iPods multiple menus is already
here. We see voice as a great complement to the visual and touch user interfaces.
Wow, that makes me nervous, says DeVito. Like HAL, I do have
an emotional life, too you know.
Whats there to fear, Danny? you say. Youre not
feeling threatened by iPods becoming a little responsive to voice commands,
are you?
Hey, its the beginning of a new wave of little HALs coming to challenge
my superior status as the sole empathetic humanoid.
Thats not going to happen, Danny, says Asimova, grinning.
By the time the present-day iPods become smart enough to become CTOs,
you would have moved ahead, too. Youre built to learn from your experienceI
should know, because I made you.
All right, we know you did, you say. But lets get back
to MBI, shall we?
Ah, yes, sighs Asimova. Another area we tackle to give Hollywood
more style than substance is called Far Fetched Gizmos or FFGs. You may recall
how in the movie Tomorrow Never Dies, the unflappable James Bond
drives his sleek gadget-loaded car from the back seat with a mobile phone that
works as the cars remote control. Now thats an FFG you havent
really seen yet.
Ooh, yes. Brosnan drives real fast, while evading the bad guys,
says DeVito, cheerful again.
Says Asimova, Another MBI special device is called the Elegant Email.
In any movie, checking your mail is a matter of zooming in on the exact nugget
that is important to the plot. The heroine logs on, and the only message that
pops up obediently on the screen with a single tapis the one that reveals
the key to the whole mystery.
Awesome, eh? says DeVito. No information pollution or nasty
spam!
Oh, come onlets see her having to do some grunt work to get
to the vital information, you groan. How about having to run a clean-the-junk
utility on top of the ISP spam filters or a desktop search tool to dig around
in the totally unstructured pile of read email sitting on the computer? At least
then we might feel some empathy for the heroine.
|