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Humour
When software mimics life
An introduction to virtual life. By T A Balasubramanian
You, Papyrus Bytewala, CIO of Baffle Corporation, continue
to explore the bustling arena of the Techno Over-exposition of Geeks and Gizmos
for Lazy Enterprises (TOGGLE), accompanied by Danny DeVito, CTO, the biped walking
humanoid.
Once again, you find your old friend, Nawab Ghoda Ghallstone, Junior at his
new stall. From past encounters, you recollect that this vociferous character,
the founder and CEO of Ghallstone Labs has a penchant for coming up with unusual
gizmos and software that borders on the bizarre. The nawab, beaming from ear
to ear, is stationed in front of a large display that reads Welcome to
Your Own New World and under it is a larger-than-life rendering of several
human figures, young and old, dressed in a variety of styles. Some of them are
relaxing in a room; others are seen walking in a park.
Well, hello, Papyrus. And Danny. So we meet again in this great bazaar
for IT goods, eh? he booms, slapping your back. Dressed in an outlandish
maroon coat, he sports a matching golf cap. We have made it out mission
at Ghallstone to bring you a great new experience where you are drawn into a
world that is realand yet not the real world.
You
lost me, nabob. What are you talking about? says DeVito, looking puzzled.
Oh, my apologies for running ahead of myself, Danny. So first, permit
me to give you a little introduction to what we call virtual life. It is all
about using your imagination in a creative manner to manifest your goals inside
a purely software-generated world. The more lighthearted you are when playing
the role of your virtual creationor avatar, as I call itthe more
successful you become in your real corporate negotiations with people and situations.
With vendors, with bossesand with all the other people you encounter in
a bustling place like Baffle.
Ah, so why would we want to do that, nawab? you say. We can
meet them head on in the real world anyway, cant we?
Yes, of course, Papyrus. But you never have a second chance if you make
a faux pas in real life, is it not? So what we have here is the game that mimics
your life and turns it into play. It hones your social skills and makes you
a little more of a child than an adult. A playful attitude is really helpful
when manifesting your reality and taking control over your life, is it not?
And what better way to take control than by letting your avatar play your most
imaginary self in Mimics?
Wow, nawab, says Danny, rolling his eyes. This is like a Hollywood
rehearsal for the role of a lifetime.
Yes, indeed, chuckles the nawab. Mimics is a life simulation
game where you have total control over the life stages, needs, personality,
relationships, career and even quirks of the characters you create. Whats
more, you can build some pretty fabulous settings and scenarios, if you like,
and live there.
I am not sure that I would want to put in all that effort to create an
avatar of myself, you say.
Oh, Mimics is different, and it will hook you the moment you play it,
says the nawab, cheerfully. It has a new kind of object-oriented operating
system that taps into the complexity of social dynamics. The objects are smart,
so if you introduce a coffee machine, Mimics will be able to make espresso without
your having to reprogram the game. All you have to do is drop the object into
the environment and it will make other things happen. The objects create their
own response. It is as if the program senses anything new that you drop into
it.
Wow, that is staggering, says Danny. Smart machines, eh?
My suggestion is that you create yourself and the people you want in your
lifeand of course those that are already in your lifeand live your
dream life in simulation. As you play the game, you will feel the excitement
of dabbling with new technology without even buying it, the satisfaction of
ticking off people who annoy youincluding your bosses, and so on. You
will find your avatar irresistible.
Oh, sure, you say, wryly. I suppose I could send him off to
work and laze around at home?
Ah, Papyrus, that is indeed possible, says the nawab, laughing.
One of the remarkable things we have done with Mimics is to make work
seem like fun. And it is not just for adults. As my fourteen-year-old niece
said recently, when I asked her what she liked about playing it, You have
got one Mimic who you have to get to school, and another who needs to get his
breakfast, and another who has been up all night and is in a bad mood, and the
house is dirtyoh, there are a hundred things to do!
So it is all about play imitating life, eh? says Danny.
You could say that, yes. Your Mimics have many human motives or needshunger,
hygiene, bladder, comfort, energy, social, fun, and roomall of which are
affected by objects in the world around them. Life for a Mimic is the pursuit
of happiness, but happiness depends on social interaction and consumption, and
consumption requires money. For example, the cheapest bed in Mimics, which costs
three hundred mimeos, earns your avatar one point of comfort and
two points of energy; a three-thousand-mimeo bed carries seven points of comfort
and six of energy. Everything, as in real life, is about economics.
So there is a cost attached to comfort, eh?
Thats right. The game is a real projection of how unchecked splurging
can drain your resources. If you sit there and build a big bungalow full of
luxuries, you soon realize that these lavish objects end up sucking up all your
money and energywhen you thought all along that they would be bringing
you comfort and saving you time.
That would apply to what we face every day at Baffle. IT vendors offering
the latest technology that they promise will save us from all kinds of disastersif
only we spent money generously and immediately, says DeVito.
So what is it that makes Mimics so appealing? Its just a game, right?
you ask.
Ah, Papyrus, mimicry is incessant invention. This is a game that invites
you to accept an illusion, or at least an imaginary space where you make the
rules. The appeal lies in being another avatar in your own little drama. You
are the player in control of this actor, and you are also the spectator watching
yourself take actions. We have just taken the fun of playing with dolls, which
has been our early childhood experience for thousands of years, and made it
a virtual game.
Hey, nabob. Do you play Mimics too?
Of course, Danny, says the nawab. In my current game I have
built a grand palace where I live with my kids, next to a beach. My palace has
ample space for creative and meditative activities. I wake up in the morning;
have tea on the balcony while sitting on my marble verandah admiring the view
before going for a swim in the ocean. After a light lunch, I open my computer
screen and get cracking on my next projectcalled Mimics 2.0, which is
an advanced enterprise edition. This is the life!
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