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Humour
Undiscovered CIO games
T A Balasubramanian discloses a few off-beat, original,
and carefully crafted games
While
the Top 5 CIO games have hogged all the limelight in 2007, there have been many
others, lurking in the wings that have not gained much mainstream exposure.
Their popularity can be assessed by the volume of discourse you find in the
CIO blogs, buzzing like an undercurrent of whispers on the Web. This silent
majority of games have remained undetected by our sleuths.
Undetected, until now, that is. Each of these off-beat, original, and carefully
crafted games is a winner in its own right, an undiscovered gem that has been
plumbed from the murky depths of IT. So dim the lights and warm up your mice,
as we present the Undiscovered CIO Games of 2007.
Mental Warfare
Somewhere between tactical and real-time strategy for the savvy CIO, there exists
a perfect blend. Mental Warfare is this exact sweet spot in corporate gaming.
It takes core game play elements from role-playing games and combines them into
a game that is laughably easy to pick up and play without committing your entire
work life to it.
Played out in the fantasy realm of Data Centaur, you, the CIO of Baffle Corporation,
take on the heroic role of the data guy as you chase the user beasties
back into the realm of the shadowy Memo Pads. You pick out a small army of programmers
(your own favorites like Brooke Bond), and place the units on the board like
a tactical game, and then like a real-time strategy title, the army will engage
the enemysuch as those infuriating folk in the marketing department who
keep making demands for a new CRM update every week.
Most of the intrigue in the play comes from the ability to pause the game and
make fresh assault plansexactly what you do in your office conferences.
When you issue commands to each programming soldier, you can make use of the
special abilities of each unit. Between rounds you can unlock points gained
in the previous round to release new recruits or add special weaponslike
a Java gunfor existing soldiers.
Firewall
Most people get really tired of brick-breaking games because they do not like
to break bricks eternally. So now, Firewall does away with the brick-breaking
monotony that you have found so boring in the past million taps on your keypad.
You do not have to break a single one ... and you even get achievements if you
do not.
You, the vigilant CIO, take to the tracks in this game with a rocket-powered
contraption that has a rounded barrier that will bounce a bubble called The
Firewall Ball. What really makes this game different is that instead of trying
to break things, you try to save them in your bubble. You start with the smaller
creatures on the networksuch as damaged files. As more of
them are collected, the bubble becomes larger and you can then pick up the larger
ones, like entire directories. By the time you have completed the level, your
bubble is huge and full of all the data creatures on the board. The graphics
of each of the creatures twirling inside the ball is something to
beholdit shows your boss exactly what you do to keep his corporate assets
protected.
You progress through the levels by collecting all the creatures
you find, and you dont have to break a single box (or brick). Achievements
can be won by succeeding in different ways, such as simply passing multiple
levels or collecting the chicken (folder) before you collect its
egg (file). The game has an up-beat sense of humor that makes it
fun to playhitting the creatures, for example, when they are too large
to be collected into your Firewall Ball will cause a reactionsuch as the
hopping of a frog (a zip file), or the yelp of a dog
(an audio file).
Demo-crazy
In Demo-crazy, your goal, as CIO, is to play the role of a crafty politician
in charge of a modern data gathering corporation called, appropriately, Demonia.
The object of the game is to stay in power as long as possible, by hook or by
crook.
Your challenge is to constantly adjust different business factors in order to
best please the users at largewho are the voters in your constituency,
by giving them promises (or demos) of what you can do for them.
Each demo involves a crazy level of push and pull across a multitude of subversive
lobbies in Baffle Corporation. The game really gives you an eerie feeling of
déjà vu, what with all the mucking around that you do in real
lifejust like a politician might, to make everyone happy.
Demo-crazy is a detailed simulation where each version of the game
represents three months, with elections held every four years. The game has
a complex internal model to represent the mixed population of your corporation.
A large number of different voter groups are modeled, such as Finance,
Marketing, Production and HR, people, as well as Members of the Board, of the
Workers Association, and so on. The simulation allows people to be in
several groups at once, so for example, a worker in Production will be influenced
by the opinions of two groups when it comes to election day.
Demo-crazy is an engrossing corporate game that slyly pulls you in and forces
you to imagine what you might do if you were to be playing Machiavellias
indeed, you might already be doing.
Escape from Windoves
Escape from Windoves is based, as one might expect, on Homers classic
Greek epic, the Odyssey. Here, we find the journey of Leanox [originally Odysseus]
who is attempting to return home after the legendary Anti-Monopoly [originally
Trojan] Warwhich his crafty mind brought an end to. After this long confrontation,
Leanox wants to go back home. But Grill Bates [originally Poseidon], the master
of Windoves, however, is less than pleased with Leanox and engineers a nightmare
return voyage for our beleaguered hero.
Escape from Windoves is filled with endless adventure and imagination. Each
level consists of attempting to get a requisite number of Leanoxs ships
(known as desktops) and men from the gruesome Windoves island to the vast expanse
called Open Sea. Along the way are many obstacles and villains that attempt
to stop the men from returning home.
Sounds familiar? Well, so far, it is. The real magic of Escape from Windoves
comes in the way the game is controlled. You, the CIO, are a God with a top-down
omniscient view and with the power to influence the floating desktop armadas
below ... but you can only influence. Clicking and dragging your mouse through
the Open Sea, you can create swirling currents and great winds. But these moves
have their perils, as currents react in a surprisingly realistic and capricious
waythey may form vortexes that might send your desktops whipping back
in the opposite direction.
It is simple and wickedly challenging at the same time. CIOs frequently take
logical motion for granted. Press left, move left. Press jump, then jump. Escape
from Windoves drives you to take care and plan not just their moves, but also
the way in which they make those moves. Too much wind and your desktops may
crash into a deadly reef. And this is to say nothing of the enemies. The need
to continually abandon navigation efforts to do battle with the forces that
face the desktops leads to some truly manic and awesome gameplay. As the game
designers say, No CIO will find it easy to Escape from Windoves.
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